FANDOM


The 7th International Conference on Advances in Computer Entertainment Technology

About the Conference

In its 7th year, the International Conference on Advances in Computer Entertainment Technology (ACE) is the premiere forum that attracts people across a wide range of interests and disciplines from, but not limited to, arts, sociology, anthropology, psychology, marketing, computer science and design. The goal of ACE 2010 is to bring together researchers and practitioners from industry and academia to present and discuss their work in an inspiring and challenging arena.


Date & Venue

The ACE conference opened on the 17th of November, 2010 and - closed on the 19th of November, 2010. It was held at the Taipei World Trade Center, Nangang Exhibition Hall, #1, Jingmao 2nd Road, Nangang District, Taipei City 11568, Taiwan.

Personal Reflections

From the Mixed Reality Lab’s perspective, this year’s ACE conference was a resounding success. Many papers and showcase demonstrations were selected for presentation, including papers from the Lovotics and Food Media projects, a demonstration from the AmbiKraf project group, as well as both a paper and demo presentation for the Liquid Interface project.

Also of note from this year’s conference was the inclusion of not one, but four keynote speakers. Professor Steven Feiner presented work regarding Game Over(laid): Augmented Reality and Entertainment, Professor Yi-Ping Hung discussed INTERACTION on Tabletop Displays and Beyond, Mr. Thomas Crampton presented a talk titled Social Media, Brands and What It Means to the Gaming Community, and Dr. Randy Pagulayan closed the conference with his inspiring talk titled Games User Research: Avoiding the Path Toward Our Collective Ruin.

In the creative showcase section of the conference, demonstrations of note included VirtualPhilharmony: a conducting system focused on a sensation of conducting a real orchestra by Takashi Baba, Mitsuyo Hashida, Haruhiro Katayose, of Kwansei Gakuin University. In this demo participants used the gestural qualities found in interacting with a theremin instrument to increase and decrease the speed in which a virtual orchestra played.

Liquid Interface also demoed during the conference. Although plagued with power problems do to a non-switching power supply for an essential subsystem of the installation, Liquid Interface still managed to win the prestigious Golden Award for best demo as voted by visitors of the conference.

Ace pano1